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 Kingdom Quest Thought

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Orona
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PostSubject: Kingdom Quest Thought   Kingdom Quest Thought EmptyFri Jul 30, 2010 1:53 am

So KQ's are something I've missed from Fiesta, I'm sure most of us do miss them, it can be entertaining at times ^^

Since 105+ is basically mob grinding, my thought was:

Why not re-format the KQ's so that 105+ players can join them (while still keeping the KQ somewhat challenging)

Which KQ's? I was hoping for all of them, but that might be too much work or just too much for the server to handle.

So maybe just the pvp KQ and the slime KQ? (Just 2 suggestions, doesnt have to be these 2.)

And also, doing this could give us another way of getting exp w/o having to grind on mobs with obnoxious amounts of HP and evasion xD
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hareq
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Join date : 2010-07-27
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PostSubject: Re: Kingdom Quest Thought   Kingdom Quest Thought EmptyFri Jul 30, 2010 8:59 am

I couldn't agree more. If they will have some free time, maybe they could make the KQ system a bit similar to the 99Shine's one (I think some of us have been there and have had the chance to try it out). :3 The Kingdom Quests there were starting with King Slime at 95 and were going so on, up to 150. Since our cap is lower (125, if I'm not mistaken), we could have a lower KQ requirement, I think that 80 would be good. And it could be like 80-90 King Slime, 85-105 Mara, 95-110 - Gold Hill, 105-115 - Robo, and so on.

Though it's seriously a lot of work (not just changing the recruitment levels, but mostly editing every monster), so most likely it won't be happening. ._. However, PvP kq is easy to make, so please, give us the 110-125 PvP kq. :3
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Orona
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PostSubject: Re: Kingdom Quest Thought   Kingdom Quest Thought EmptyFri Jul 30, 2010 10:06 am

Smashy smashy with overpowered hammer would be amazing xP

Nothing better than 1-shotting a mage or fighter with a support class

Twisted Evil
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hareq
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hareq


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Location : Ancient Elven Woods.

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PostSubject: Re: Kingdom Quest Thought   Kingdom Quest Thought EmptyFri Jul 30, 2010 10:48 am

... nothing better than being stabbed in the back with the hammer. :<

Haha, I can already imagine the teaming. *-* In Outspark I've always been in a team with 90% of the PvP KQ. <3
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Orona
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PostSubject: Re: Kingdom Quest Thought   Kingdom Quest Thought EmptyFri Jul 30, 2010 8:23 pm

Cause solo in a 15-person FFA is usually fail xD

<= Learned that the hard way X_x;
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Darklord24x
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PostSubject: Re: Kingdom Quest Thought   Kingdom Quest Thought EmptyThu Aug 12, 2010 4:11 pm

hareq wrote:
I couldn't agree more. If they will have some free time, maybe they could make the KQ system a bit similar to the 99Shine's one (I think some of us have been there and have had the chance to try it out). :3 The Kingdom Quests there were starting with King Slime at 95 and were going so on, up to 150. Since our cap is lower (125, if I'm not mistaken), we could have a lower KQ requirement, I think that 80 would be good. And it could be like 80-90 King Slime, 85-105 Mara, 95-110 - Gold Hill, 105-115 - Robo, and so on.

Though it's seriously a lot of work (not just changing the recruitment levels, but mostly editing every monster), so most likely it won't be happening. ._. However, PvP kq is easy to make, so please, give us the 110-125 PvP kq. :3

i totally aggre and i would suggest that at the end of these kq-s in the prize chest you could get epic items t4-5 stones etc it would be more fun Very Happy
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emani
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PostSubject: Re: Kingdom Quest Thought   Kingdom Quest Thought EmptyThu Aug 12, 2010 5:27 pm

yes

i remember when i win the pvp kq and i lvlup to lvl 60 o.o
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hareq
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PostSubject: Re: Kingdom Quest Thought   Kingdom Quest Thought EmptyThu Aug 12, 2010 6:38 pm

I've been always owning 75-89 PvP KQ. xD
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[Dev]Fachita
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PostSubject: Re: Kingdom Quest Thought   Kingdom Quest Thought EmptyThu Aug 12, 2010 8:28 pm

I wanted to do that some weeks ago but its to hard...

I wanted to change all the lvls that the KQ ask u to enter and the mobs exp inside too... so u can lvl up there too... but it will take a long time..
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